← PausaA LITTLE PERSPECTIVE

One clue, and it clicks.

You do not need to know everything to start. Here you will find carefully explained rules, clear examples, and an idea or two for your next game.

Peg solitaire

Peg solitaire: prepare your next jump

One fewer peg does not always mean a better position. Keep useful connections and explore a worked solution whenever you want.

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Kakurasu

Kakurasu: reading weights and combining totals

One square has two values: one for its row and another for its column. Understanding that difference is the first step towards solving the grid.

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Nim

Nim: from the last counters to a complete strategy

Taking the most does not always win. Understand the ending first, then decide which position to leave your opponent.

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Daily word

How to make the most of word-game clues

Gray, yellow and green letters tell a story. The trick is reading them together, especially when a letter appears twice.

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Sudoku

Sudoku for beginners: find what is missing

Sudoku is not an arithmetic exercise. It is a placement problem: where a number can go, and where it cannot.

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Minesweeper

Minesweeper: turn numbers into decisions

A number does not point to one particular mine. It counts the mines around it. Information emerges when you compare clues.

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2048

2048: build from a corner

Good decisions often prepare two moves at once: the one you make now and the space you leave for the next.

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Nonogram

Nonograms: the clue is in the space

Numbers describe runs, but the gaps between them matter just as much. Together, they let you start without guessing.

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Reversi

Reversi: not every disc has equal value

Having more discs early can look like an advantage. In Reversi, position and available moves matter too.

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Binary puzzle

Binary puzzles: four rules for finding balance

A grid of zeros and ones is solved through balance, limits and differences. No arithmetic operations are needed.

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HECHO CON CALMA · MADE WITH CARE

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